

The character is supposed to have a reaction, but no steps Here are the most notable ones found so far:

Inside the (decrypted) main executable EBOOT.ELF are many development-related strings. fPlayAutomatedSequence> OnStop> ETRANGE ON NE DEVRAIT PAS ETRE ICI fPlayAutomatedSequence> OnFinish> UNREGISTER ignored, MPAR already Started fPlayAutomatedSequence> OnResume> Nothing ( YOU SHOULD NOT BE HERE> Events not ignored during a Kill appellez ARI de suite vous voyez ce message !!! YOU SHOULD NOT BE HERE> Events non ignorés lors d'un Kill fPlayAutomatedSequence> DisableCameras, Disable Interaction !!!! fPlayAutomatedSequence> Disable Interaction d'abord !!!! fPlayAutomatedSequence> EnableCameras, Enable Interaction !!!! fDefineGameplay> Try Start Variable Connector Controller ( We returned to Jodie, no need to pause gameplay) fDefineGameplay> On est revenu en Jodie, pas la peine de pauser le gameplay fDefineGameplay> Cas Impossible !! prevenir ARI !! ( but Jodie was not in PAUSE therefore I will not restart the VariableConnector) fDefineGameplay> GMResumeGameplay mais Jodie n'était pas en PAUSE donc je ne relance pas le VariableConnector fSequenceParameters> STEALTH CONFIG !!!! we go in cover ForceSwitchAiden > YOU SHOULD NOT BE HERE !!! /ari call Here are the most notable strings (constants) in the precompiled Lua chunks found so far: Aside from storing just values as Lua functions, modified versions of Dynamic Communicators are also used for storing the "actual" scene scripts, model data, animation data, (very small amounts of) audio, video (like the sport scenes and cartoons on the in-game TVs), textures, dialog sequence text, and more. The name of these blocks is COM_CONT, which is short for Dynamic Communicator Container. The values of these "settings" are stored either compressed (as a segs entry, which is a split up ZLIB archive), or uncompressed (as a QZIP entry, which is funny, because "ZIP" normally indicates a compressed file entry). These are formatted as precompiled Lua "function chunks". The last sentence is missing in the game, for the better though.Įvery single function name, constant name or value and just about any other dev related text is still readable from the precompiled Lua Dynamic Communicator (DynCom) chunks.Ī Dynamic Communicator is a block of events, parameters and attributes for a certain script function in the game. When you select Regrets at the second option, you will hear this: If there's audio for this is currently unknown. Representatives for Sony Computer Entertainment, and Jeffrey Abrams, did not respond to repeated requests for comment.After the Hauntings chapter, and the briefing at the DPA, when you sit down with Ryan, there's some unused dialog to one of the options. The email thread between Weil and Russell ends there, and we weren't able to find any legal cases in Los Angeles pertaining to Ellen Page, her legal representation, and Sony (or Quantic Dream). It's unclear where the legal action went, if anywhere, after that. The issue was enough for Sony to send takedown notices to websites publishing the images of Ellen Page's naked in-game character. Moreover, he said in one leaked email, "The developer has the responsibility, but that doesn't mean that I won't get sued." Russell said that the game's developer is ultimately culpable for the content of the game, not its publisher, Sony. Responding on February 4, 2014, Russell told Weil he'd, "started to look into this," but would need a few days to get all his facts together. (Sony / Beyond: Two Souls) Ellen Page's character "Jodie" in the video game "Beyond: Two Souls" Here's the "shower scene" from 2013's "Beyond: Two Souls" as it appeared in the normal version game: It was in the informality of a Bet Tzedek board meeting that Abrams first broached the subject of Page's unexpected nudity in "Beyond: Two Souls," according to the emails. Page's lawyer, Jeffrey Abrams, serves on the board of Bet Tzedek, a Los Angeles-based legal group, alongside g eneral counsel of Sony Pictures Entertainment Leah Weil. By the time it got to SCEA, Page's attorney was talking legal action. They've been available online since October 2013, when the game launched.Īccording to the leaked emails, Page's legal team got in touch with Sony, and eventually Sony Computer Entertainment America, the PlayStation arm of Sony. Which is to say, yes, of course, images of a naked Ellen Page from "Beyond: Two Souls" are very much available online. But if "Beyond: Two Souls" is run on what is known as a "debug" PlayStation 3, which is typically available only to game developers and journalists and lets you see content buried in a game's code, players can see Page naked.
